Each keeps big icons + color + one-tap affordances, but restores the reasoning and the quoted voice. Try: "put 6a in lab v4's anchor card" · "make 6i the default"
All use a teen-relevant sample topic (school phone bans). Try: "make 5d real on lab v5" · "mix 5a's rail with 5j's progress"
Teen-relevant story ("School bans phones during the day"), 40–64px icons, 15px+ body text, one tap to go deeper. Same three-lens structure underneath: 📵 focus first · 📱 it's our lifeline · 🤝 meet in the middle.
Each view keeps a visible headline, a real sentence or two of reasoning, and a human voice — expansion adds depth, it doesn't hide the substance.
Strongest for 13–17: 3f ("because…" chat) and 3a (sticker headlines); 3g teaches the tradeoff itself. Reference ids to promote one into the lab.
Feed favorites: 2a and 1c for X-style feeds, 1e for the tightest first tap. Teen favorites: 2e chat and 2g poll. The refined set lives in Concept Lab v4.
Same story, same three perspectives — different information designs. The tension: the compact run-in fits the viewport but fuses reasoning and voice; the stacked layout reads beautifully but grows tall. Each card notes its tradeoff. All content and treatments are concepts for testing.
Reference ids in chat to act on these — e.g. "make 1c the anchored card in Concept Lab v3" · "try 1f's lead-ins with 1b's quote blocks" · "ten more, tighter". Interactive versions live in the Concept Lab.